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Old Jul 26, 2010, 11:58 AM // 11:58   #61
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mind wrack + non-hex mes skills + headroll, capped by aneurysm
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Old Jul 26, 2010, 01:26 PM // 13:26   #62
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Originally Posted by I Hate Chips View Post
Combine that, with a necro that puts soulbind with cover hex parasitebond on all 4 enemies.... Imo necros are overpowered, IP shuts down melee, SB on each char shuts down the monk..
why allow SB to get on a whole team? 2 words, Holy, and Veil (also cure hex)
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Old Jul 26, 2010, 02:25 PM // 14:25   #63
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yep mesmers are OP because they can't create multiple decoys that tend to spike for 100+ armour ignoring damage or get loads of energy for letting their team mates die.

if you think a mesmer is OP it might just be you've seen people using it well?
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Old Jul 26, 2010, 02:31 PM // 14:31   #64
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Also, they're squishy; kill them.
This is indeed a problem mesmers have. We can hurt you and make you hurt yourself, but in up close battle we're screwed.
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Old Jul 28, 2010, 09:34 AM // 09:34   #65
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not even the reason mesmers are over powered... mind wrack + e-surgeand e-burn buffs....
sorry bud but esurge buff doesnt make mesmers overpowered, nor e burn

mind wrack makes mes overpowered, u cant switch back to ur low set after u get mind wrack because u take 94 dmg and die because he will unnatural sig u or w/e(in a situation where u have kinda low hp), and if u dont, u get esurged and lose all ur e, i think lowering the damage when u reach 0 energy on mind wrack would make it more balanced, but mesmer hexes are still OP, considering that smart ppl will bring cover hexes, its OP to deal 133 damage or something like that everytime some1 uses a spell, its OP to make warriors unable to frenzy because they take 110 or something damage every time they attack, u get the point?
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Old Jul 28, 2010, 12:06 PM // 12:06   #66
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Spiritual Pain and unnatural signet are pretty ridiculous right now tbh, they don't need to be smiterbooned or anything but maybe just a small update to make it do packets of damage instead of the crazy spike it does atm.
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Old Jul 29, 2010, 02:37 AM // 02:37   #67
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Yes monks are overpowered, as a monk I carry bad teams all day long until I face a good mesmer.

I would disagree that diversion/shame is more dangerous to a monk than the current edenial crap. If you're a good monk you will watch the mesmer casting and should remove diversion/shame/backfire/vor whatever right after it lands or at least know not to cast into it. With esurge, eburn, mind wrack, overload etc you can't react to it, you just sit in your negative energy set hoping your team doesn't suck and knows how to kite so that you don't have to constantly cast.

That being said mesmers are meant to own the crap out of casters given time and space to work, if there isn't a monk on the team mesmers are usually ****ed all over as soon as the game starts so I don't see the problem.

As for hexes being overpowered on melee... I believe thats the point, if empathy did ten damage people would just attack through it. You're meant to work together as a team to win, if the monk doesn't remove it, your ranger/mesmer can interrupt it or can get disrupted in a number of ways. If your team sucks then you're SOL.

What people often forget is that RA is a team game, if you get bad combinations/bad players you should expect to lose, you can't win every game by yourself. Yes, being good at monk helps because it's the most important position in RA(and the bar is overpowered allowing you to carry players) but people need to understand that luck plays a huge part of being successful in RA(unless you sync) so it can be frustrating when you’re stuck with bad players a lot of the time or you run into a team that works together well and has good players but that doesn’t necessarily mean it’s overpowered.
Ever seen an oldschool GoR Dom Mesmer? Link here for a somewhat newer version. The older kind used to pack Gale to stop you from kiting coordinated melee and to make interrupting that cast upon getting up. And the strong and brave used Glyph of Essence to make Diversion a 50 second disable on one skill. Dual Pleaks or multiple Shames/Diversions got annoying as heck. It wouldn't kill on its own but with at least one good melee and a good monk it could be nasty.

I am not an active player but it looked like fastcast wraps on wands and offhands took a hit so Mesmers really got a stealth buff there too. Even so the only thing holding monks up right now, aside from their really buffed up healing capabilities (compared to Boonprots), are the Warrior stances. The buff to Mesmer's energy denial was one that the community wanted to counter said stances and guess what, they got it.

Heck even damage has been buffed to a large level. The devs have been pushing for a harder and faster gameplay in the past few years (see the GvG updates recently) and consequently it becomes harder to balance. So many variables have been introduced that it has become hard for them to scale it back without creating a series of seemingly "dartboard balances".

Take a look at Warriors splitting for ganking in Prophecies. Damage, degen, e-denial and shutdown were hard to fit on one bar and comparatively benign to today. Consequently a Shockaxe Warrior was a desirable means of ganking npc's by solely surviving on skill and Healing Signet.

Unless a huge gigantic comprehensive overhaul is made for the sake of puny RA (read unlikely), the state of balance in it is fine for the moment but for one tiny eensy weensy thing I loath:

MULTIPLE MONKS ON THE SAME TEAM = A REALLY SUCKY MATCH

1. That means 1 less monk that could have gone to other teams.
2. It means that if you get 3-4 monks on one team you might just turtle which is boring for neither team will kill anything.
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Old Jul 29, 2010, 08:16 AM // 08:16   #68
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don't hate on mesmers.... hell warriors can kill u with 4 blows... which stinks... but that is what they do.... go l2p PvP or better yet go back to PvE

oh... any btw.. if you wanna go break shit alone then go bubble with paladin in WoW or sheep thing... you'll be much better there ... bunch of pig faced retarded dysfunctional rubbish for people. your all a sick excuse for GW players...
what they should nerf is the trash that runs around the feet of decent players. in short... they should nerf you.. nerf you out of the game.

Last edited by lustnlood; Jul 29, 2010 at 08:27 AM // 08:27..
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Old Aug 04, 2010, 04:45 AM // 04:45   #69
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Does anyone else think that the Mesmer class is completely overpowered?

Im playing random arena and i get into a game and there is a mesmer on the other team that just keeps putting empathy on me and backfire on the monk. All of our damage goes down the drain since the other assassin was busy getting knocked down by a warrior/ele combo, and idk what the other guy was doing. Empathy can be on a person for 13 seconds while it has a 10 second cooldown, its not even fair cause it completely shuts down melee classes, and then healers cant even heal unless they feel like getting killed by backfire. how is this fair at all?
i take it your monk never heard of pre-veil or dual hex rem.
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Old Aug 04, 2010, 10:16 AM // 10:16   #70
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The windriders outside rata were interupting Gwen's 1/4 (9 fast casting) spells yesterday, absolutely pathetic! Gwen got her marching orders in favour of brute strength

Last edited by Zebideedee; Aug 04, 2010 at 10:19 AM // 10:19..
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Old Aug 04, 2010, 11:30 AM // 11:30   #71
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Mesmers are so easy to kill it's funny. I can't believe someone is complaining about mesmers being overpowered when they were the weakest class in the game since the start.
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Old Aug 04, 2010, 01:15 PM // 13:15   #72
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Originally Posted by Celeborn10 View Post
Ever seen an oldschool GoR Dom Mesmer? Link here for a somewhat newer version. The older kind used to pack Gale to stop you from kiting coordinated melee and to make interrupting that cast upon getting up. And the strong and brave used Glyph of Essence to make Diversion a 50 second disable on one skill. Dual Pleaks or multiple Shames/Diversions got annoying as heck. It wouldn't kill on its own but with at least one good melee and a good monk it could be nasty.
I used to play that build and it was hilariously good fun but not every idiot could run it well unlike esurge.

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Mesmers are so easy to kill it's funny. I can't believe someone is complaining about mesmers being overpowered when they were the weakest class in the game since the start.
Weakest class in the game since the start? I think this thread is mainly about mesmers in PvP.

I'll admit mesmers can be really nasty in PvP but they're meant to shut down and disrupt other classes, so I don't think that there is a problem. Yes in RA the hexes get out of hand if there is a mesmer and a necro or two mesmers but that's more a problem with 4v4 formats than with the mesmer profession itself.
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Old Aug 04, 2010, 05:09 PM // 17:09   #73
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Mesmers aren't OP'd at all in PvE...that's all I feel I need to say about that.

In RA Mesmers are really really useful...but if you're running a dom build even with empathy there's a good chance that a warrior,sin,ranger, or dervish will plow you down. So I feel like the ability for mesmers to take out monks who like to hide behind stances all day is fair. To be fair mind shock ele's can do that too just through constant KD and high damage rather than e denial.

In the rest of PvP...I dunno. It seems to me that in HA you could put together a grand old spike with e surge. But I haven't played HA for a long time so I'm way behind on what is happening in the meta.
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Old Aug 04, 2010, 06:10 PM // 18:10   #74
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Originally Posted by Zebideedee View Post
The windriders outside rata were interupting Gwen's 1/4 (9 fast casting) spells yesterday, absolutely pathetic! Gwen got her marching orders in favour of brute strength
Wind Riders have Cry of Frustration; they obviously cast it on someone else in the party and managed to accidentally hit Gwen. Not hard when you have 5 AoE interrupts hitting your party at the same time.
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Old Aug 04, 2010, 07:02 PM // 19:02   #75
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Mesmers aren't OP'd at all in PvE...that's all I feel I need to say about that.

In RA Mesmers are really really useful...but if you're running a dom build even with empathy there's a good chance that a warrior,sin,ranger, or dervish will plow you down. So I feel like the ability for mesmers to take out monks who like to hide behind stances all day is fair. To be fair mind shock ele's can do that too just through constant KD and high damage rather than e denial.

In the rest of PvP...I dunno. It seems to me that in HA you could put together a grand old spike with e surge. But I haven't played HA for a long time so I'm way behind on what is happening in the meta.
the target has to have energy available to lose for the damage from esurge to proc. i would not suggest a spike comprised purely of esurge unless you plan to face all ele teams.
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Old Aug 06, 2010, 03:57 AM // 03:57   #76
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I agree Mesmers are OP ATM. It seems like they only balance PvP based on GvG.
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Old Aug 06, 2010, 08:53 AM // 08:53   #77
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Mesmers OP? Not from where I'm standing. Sure, the HM PvE Mesmers put up a good fight, but HM does stand for Hard Mode(hint: the trick to beating them starts with the letter Longbow and ends with the letter flag your heros). In general PvE Mesmers can finally fill a niche in random pug groups. PvP has always been a comfy home for the mesmer and are still annoying to face, thats nothing new. And, adding a Mesmer hero(not just Mesmer skills) is finally a viable option. In my opinion, Mesmers arent OP, they are finally where they were supposed to be.

Sure, after a big skill buff new speed clears and team/builds are little OP to exploit the new skills(Im looking at you Keystone Way). Here again, nothing new. In due time they will get fixed and everyone will complain "they broke my win button". Its the circle of life.
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Old Aug 06, 2010, 05:23 PM // 17:23   #78
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Originally Posted by NerfHerder View Post
Sure, after a big skill buff new speed clears and team/builds are little OP to exploit the new skills(Im looking at you Keystone Way). Here again, nothing new. In due time they will get fixed and everyone will complain "they broke my win button". Its the circle of life.
Nerf Keystone? Naaaaah.
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Old Aug 06, 2010, 06:53 PM // 18:53   #79
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Originally Posted by I Hate Chips View Post
.... Imo necros are overpowered, IP shuts down melee, SB on each char shuts down the monk..
I agree on insidious parasite for pvp.change it to
same casting time
same recharge
same duration
description: for ?? To ?? Seconds target foe has (??%) chance to miss with attacks. Whenever that foe misses with an attack you steal ??... To ?? Health from that foe.

Needs to have some other part in description to where if blind is on the target
blind doesn't stack with the chance of a miss(IP's) but more like insidious parasite has it's own chance of missing and won't be uberly overpowered when foe is blinded.
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Old Aug 07, 2010, 12:59 AM // 00:59   #80
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Lern 2 use Boon Signet / Divine Boon monk:

Rof / Guardian / Dismiss Condition / Boon Signet / Signet of Rejuvenation / Deny Hexes / Divine Boon / Dolyak Signet.

E Surge isnt a problem at all when you can heal and prevent KDs on yourself on 0 energy, and pull out a super heal with Either RoF or Dismiss as soon as you reach 5 energy.

If youre still using WoH monks in RA that cant do anything once they reach 0 energy, then youre doing it completely wrong!

Last edited by bhavv; Aug 07, 2010 at 01:02 AM // 01:02..
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